setTapToFocusAt
fun setTapToFocusAt(viewX: Float, viewY: Float, viewWidth: Int, viewHeight: Int, scalingType: RendererCommon.ScalingType = ScalingType.SCALE_ASPECT_FILL)
Tap to focus, before calling this check isTapToFocusSupported
View's coordinate system (x, y)
(0,0)----------------(viewWidth, 0) | | | | | | |------------------ | (0,viewHeight) (viewWidth, viewHeight)
Parameters
viewX
should be the point in view's X coordinate
viewY
should be the point in view's Y coordinate
viewWidth
should be the current view's width
viewHeight
should be the current view's height